LARP: A Council at Nikea | Roderick Easton
LARP

Unrated
No Content Warning supplied

In the 30th Millenium, the Emperor of Mankind has triumphantly led the Great Crusade from Terra out across the galaxy, bringing former human colonies into compliance with the new order. Along the way he has recovered his 18 children, the genetically engineered Primarchs, to lead the Space Marine Legions. 

It is a new start for humanity. However, sibling rivalry and violent differences of opinion on a number of subjects have led to growing factions and rifts between the Primarchs. Their Legions, as ever, follow where their geneparents lead and the Solar Auxilia regiments are infected by association.

In an attempt to bring his family back together, the Emperor has summoned them all to the planet of Nikea, to discuss and settle the various divisive topics. In addition, he plans to bestow the title of Warmaster on the one Primarch who will lead the Crusade after this, because the Emperor is going to return to Terra for the first time in decades, if not centuries.

Each player will take on the role of one of the Primarchs, vying to have their opinions validated by their father, The Emperor. They will have influence which they can use to sway the Imperial decision, but his plans are not always easily predictable. To maintain elements of secrecy and surprise, the loyalty (or otherwise) of the Primarchs will be determined randomly and secretly at the start of the game. Likewise, to represent his inscrutable planning, the Emperor’s decision making will have a certain random element added on top of the opinions of his Primarchs.

This game takes place in the Warhammer 40,000 Horus Heresy setting.