RPG’S and LARP’s Schedule

Welcome to our schedule of RPG’s and LARP’s

These scenarios are designed to fit within a three hour play session, some are suited for beginners and some are not so we’ve marked them. We also have age ratings so con goers can decide if they want a game that deals with adult issues or something a little more PG.

Age Ratings are:

A: All Ages

T: Teens and Older

M: Mature: Adults Only

A “Suitable for Beginners” tag does not mean all ages can play, please pay attention to the age ratings too.

We also have a Content Awareness to highlight if there is anything involved in the scenario some players may find problematic.

Tickets for any game name not marked as a Demo or Pathfinder Society Game can be bought at the RPG desk in the Main hall for €4.

5FridaySaturdaySundayMonday
All Day 1000-1600Introductory D&D sessions by Fingal County Council Community Gaming Programme run all day for ages 8-18Introductory D&D sessions by Fingal County Council Community Gaming Programme run all day for ages 8-18Introductory D&D sessions by Fingal County Council Community Gaming Programme run all day for ages 8-18
Morning Slot
1000 – 1300
LARP: Render Unto CaesarLARP: The Articles of Colonisation – A Battlestar Galactica LarpLARP: Tales of Toholon: The Cleanup of Sendai
RPG: Fey Earth – The collector of Asiago (d20)RPG: Decepticon (Cyberpunk 2020)RPG: Raptor Railway: the Maiden Voyage (PF 2e)
RPG: Gobbo’s Flag (Dark Heresy-Ish)RPG: The Stolen Light (D&D 5e)RPG: DUNGEON REPAIR SQUAD (Spell: The RPG)
RPG: The Old Witcher: Ballad Of The Wild Wolf (NWoD/CoD)RPG: The Woman Taken by the WindPathfinder Society
RPG: No Silver Linings Mark Corrigan (CoC) – demo main hall
Pathfinder SocietyPathfinder Society
Afternoon Slot
1400 – 1700
LARP: Star Trek Irregulars: The Quicksilver LakeLARP: CITY OF NO FLAGSRPG: Yucca Gold
RPG: Fey Wanderer (d20)RPG: Campfire: Midnight Heist (Homebrew)RPG: The Soul Is A Bell (Mage 2e)
RPG: Escape from the Red Sta (Unofficial RWBY )RPG: The Masked return (WHFRP 4th edition)
RPG:Cork: 2099 (Homebrew)RPG: Sands of Time (D&D 5e)
Under City, Under PressureEscape to Willowbrook Park
Pearls of Ellarion
Pathfinder SocietyPathfinder Society
RPG: Rivers of London (GoH in Main Hall) DemoRPG: Rivers of London (GoH in Main Hall) Demo
Evening Slot
1800 – 2100
LARP: Another Daedra, Another SeptimLARP: 7 RiversThis year we
are not
running games
alongside the
charity auction
however
the RPGs and LARPs
rooms will be
available for
free play.The RPGs and LARPs Team
will be available to help.
RPG
RPG: The Magnificient Seven (Toa)
RPG: The F-Team (SWADE)RPG: Campfire: Blood on the Snow (Hombrew)
RPG: A Shroom With a View (DCC)
Pathfinder SocietyRPG: One Day’s Work (Deathbringer 5E variant)
Night Slot
2200 – 0100
RPG: Lights out! (WoD Innocents in the Scion universe)RPG: Moonlight Narcissus (D&D 5e)RPG: No Bump in the Night
The Schedule

BLURBS:

Friday Evening: 18:00 – 2100

LARP

Title: Another Daedra, Another Septim

Author: Fergal Keenan

System: Homebrew Larp

Age Rating: T: for Teens and Older players

Suitable for Beginners: No

Blurb:

“Have you heard? Mehrunes Dagon has screwed up, surprising absolutely no one, got his face eaten off by a Dragon. It’s an improvement really. Still one has only so much time to give that gleeful thought, with him crippled everyone’s on the move to try and snap up whatever they can well things are going to get interesting around here.

Apparently everyone wants to avoid Sheogorath getting in there – the anticipation is a realm full of cheese. No, Peryite’s called everyone to The Pits to sort it all out – of course this could all lead to another bloody invasion of Tamriel when you think about it.

The Daedric Lords and their inscrutable machinations and all that – right back to work, those mortals won’t flay themselves.”

Content Awareness: Potential excess of drinking, mentions of mental illness, drug references, murder, sacrifice, betrayal, PVP.

RPG

Title: THE F-Team

Author: S.J. Calnan

System: Savage Worlds: Adventure edition

Age Rating: T: For Teens and Older players

Suitable for Beginners:

Blurb:

The F-Team
A Savage Worlds Adventure Edition for 5 players
It is 1965 and you are agents of Bureau 18, an agency so secret, even the highest government officials do not know of your existence. No one can know that travel between parallel Earths is possible. You have been charged with exploring the paraverse, gathering technology and fighting the threat of pan dimensional communism.

Two weeks ago an elite military unit was sent to a parallel Earth to take control of an artifact called the “God’s Eye”… they died and so did the teams sent after them. America can not afford to lose this artefact to the commies and a special, last ditch, team has been assembled
You are that team, you are the F-team.

Action Adventure #Retro Scifi #Satire

Content Awareness: Nothing that wouldn’t be covered the age rating.

RPG’s

The Pathfinder Society Presents:

Pathfinder Quest (Series 2) #14: The Swordlord’s Challenge

Pathfinder Quest (Series 2) #14: The Swordlord’s Challenge

A Pathfinder Society Quest designed for 1st- through 4th-level characters, playable in 2-3 hours.
An Aldori swordlord who fought alongside Pathfinders years ago is looking for a way to push her students harder. She issues a challenge to Marcos Farabellus, the Master of Swords, boasting that her most promising young pupils can defeat any Marcos has trained. She stakes her pride as a teacher and a powerful weapon she used during the Fifth Crusade on the outcome. Marcos both believes such a relic, taken to the very heart of the Worldwound, would be an excellent addition to the Society’s vaults and that the PCs are the perfect students on which to stake his own pride. The PCs must do their utmost to justify the faith he has placed in them and win a great victory– and perhaps a new ally– for the Pathfinder Society.
Written by Tineke Bolleman
Scenario tags: Repeatable

Pathfinder Quest (Series 2) #15: In the Footsteps of Horror

A Pathfinder Society Quest designed for 1st- through 4th-level characters, playable in 2-3 hours.

Pathfinder Quest (Series 2) #15: In the Footsteps of Horror


A group of powerful Pathfinders had to abandon the exploration of an underground complex after defeating a powerful lich and stopping a devastating ritual by the skin of their teeth. The PCs are tasked with exploring this complex now cleared of threats and cataloguing what’s there. The ritual, though, while incomplete, has still linked the site to its counterpart in the Netherworld, and once they enter the PCs find that their task will not be as simple or boring as promised, as they have to fight through the shadowy mirror of the Netherworld complex just to get back home, with unknown threats that most assuredly were not cleared out.
Written by Shan Wolf
Scenario tags: Repeatable

Friday 22:00 to 1:00am

RPG:

Title: Lights out! (WoD Innocents in the Scion universe)

Author: Rowland Cooper

System: Innocents, set in the Scion universe in 1991

Age Rating: T: For Teens and Older Players

Suitable for Beginners: Yes

Blurb:

Big sister Lex is away on a camping trip. She always brings back cool things when she goes on camping trips. Like last time she brought home a giant tooth on a string! And the time before that a pretty purple feather!

We’re not allowed go into her room, but sometimes the twins do go in and play with her camping toys. She doesn’t seem to mind too much, and she’s not home very often anyway. Mom and Dad have had to take little Gus to the hospital, so it’s just me and my best friend looking after us for the night.
The twins were being very well behaved until dinner, then all the lights went out. So now we’re all trying to find out what’s going on. All the other houses are fine, and Mom’s wards have activated, so nothing can come into the garden, or leave. We just have to wait for Mom and Dad or Lex to get back. Or the twins will do something stupid…

Content Awareness: Nothing flagged

SATURDAY:

All Day 10:00-16:00

Introductory D&D sessions by Fingal County Council Community Gaming Programme run all day for ages 8-18.

Book places for their Demo table or the sensory room at their desk in the Main Hall.

10:00 – 13:00

LARP:

Title: Render Unto Caesar

Author: Gavin Walsh

System: Homebrew Larp

Age Rating: T: for Teens and Older

Suitable for Beginners: No

Blurb:

“In the grim darkness of the far future there is only war”

That might be true for most of the galaxy but not for Castor. Far enough from anything important yet close enough to enjoy Imperial protection it has been a peaceful and prosperous planet in the far future of the 41st millennium. In fact the regular tithe has become less of a concern and more of a time of celebration.

That is until now.

It appears the entire Imperial Tithe has gone missing. And with the Emperors representatives arriving soon it is up to you to find out what to do or who to blame. Trouble stirs on the paradise planet and secrets may come to light as you must find a way to… Render Unto Caeser.

A political science fiction larp set in the Warhammer 40k universe for 10-14 loyal citizens of the empire

Content Awareness: No Flags given.

RPG’S

Title: Fey Earth – The Collector of Asiago

Author: Neil Byrne

System: Fey Earth. A unique d20 system.

(If you have played 5e or any other d20 system you can pick up the rules in five minutes)

Age Rating: A for All

Suitable for Beginners: No

Blurb:

Fey Earth is an indie ttrpg set in an alternate 19th century Earth where all the creatures from folklore and fairytale are real and live openly alongside humanity. This game is set in northern Italy. You are a group of adventurers who have been tracking a stolen artefact and have found its location. You must steal it back from a local who is very wealthy, with great influence and who is feared and respected by many.

Content Awareness: Insects

Title: A Gobbo’s Flag is Deepest Red; 2Gorka 2Morka

Author: Xander Cosgrave

System: Dark Heresy (Ish)

Age Rating: T: for Teens and Older

Suitable for Beginners: Yes

Blurb:

GorkaMorka has (probably) been unceremoniously destroyed by agents of Kounter-Revolushun. These agents include, but are not limited to, Humies, Beakies, Shinies, Beepy Humies, the Bourgeois Ork classes, and any Gobbo who isn’t a member of the Red Gobbo’s Glorious Revolushunry Party.

Fortunately you have escaped using a ship stolen from the Shinies (That’s Good), who want it back (That’s Bad), The Red Gobbo has a cunning plan (That’s Good) and needs his most skilled agents to complete it, that’s you. (That’s Very Bad)

It’s simple really, you need to find a way to steal enough paint from the next Humie world you find to paint your entire enormous ship in Revolushunary, Fast, Red. This place ‘Ball? Bawl? Bahl?’ Seems to have plenty of it.

Content Awareness: Violence.

Title: The Old Witcher: Ballad Of The Wild Wolf

Author: Nuge

System: New World of Darkness / Chronicles of Darkness

Age Rating: M Mature: Adults only

Suitable for Beginners: Yes

Blurb:

“Good news, Tomek! I found us a witcher to deal with that bukavac that’s been eating your sheep!”
“Gods, finally! So who is it, Anzelm? Is it … Geralt of Rivia?”
“No.”
“That’s a shame. Thornwald The Armoured?”
“No”
“Vadmir the Manhunter?”
“Who? And no”
“Conal The Bloody?”
“Thankfully no”
“Who then?”
“… Marek of Stary Dol…”
“…Tais’tea’lai aen Ban Faa’sach ?!?”
“You know my elfish is rusty”
“…the Dragontoucher?”
“Hadn’t … heard that one”
“The Firestarter of the Ostergaard Bridge?”
“That’s surely exaggerated”
“You mean we have to entrust our livelihoods to … The Wild Wolf?!?”
“…he was cheap?”
“…I think I was happier with the bukavac…”

Content Awareness: Danger, claustrophobia, Slavic mythological monsters

The Pathfinder Society Presents:

Pathfinder Society Intro: Year of Unfettered Exploration

A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

Pathfinder Society Intro: Year of Unfettered Exploration


It’s time to explore! With the Society coming off of their recent victory in finally defeating an old enemy, they choose to turn to refocus on the goals of the Pathfinder Society: Explore! Report! Cooperate! As a celebration for such a successful year, there’s a party being hosted with all sorts of friends both new and old in attendance. However, when one of Fola Barun’s dear friends needs to be entertained in order to prepare a surprise, it’s up to the
Pathfinders to show him around the famous Maze of the Open Road. When he starts to encourage exploration, new doors appear and new adventures await!
Intro: Year of Unfettered Exploration is the introduction to the plot of the Year of Unfettered Exploration. This scenario presents characters and themes that will feature in Year 5’s metaplot, and so it is is a natural starting point for players looking to jump into the action.
Written by Sen H.H.S.
Scenario tags: Metaplot (Unfettered Exploration), Faction (Envoy’s Alliance), Repeatable

Pathfinder Society Scenario #3-08: Foundation’s Price

A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

Pathfinder Society Scenario #3-08: Foundation's Price


Following their recent successes in aiding the government of Qadira with apprehending an errant genie-binder, the Pathfinder Society earned the right to establish a new lodge in the port city of Sedeq! With the construction of the site complete, the Society sent a group to formally begin operations from the new edifice.
They never arrived.
With city officials threatening to auction off the new building should the Pathfinder Society neglect to occupy it, the Society sends a backup group of Pathfinders to investigate the lodge. Finding the brand new structure in a state of alarming disrepair, the Pathfinders have little time to search for answers before a booming voice greets them. If they wish to have their lodge, they’ll have to complete three tasks…
Foundation’s Price is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
Written by Letterio Mammoliti
Scenario tags: Metaplot (Shattered Sanctuaries)

SATURDAY AFTERNOON 14:00 – 17:00

LARP:

Title: Star Trek Irregulars: The Quicksilver Lake

Author: Irene & Shane

System: Homebrew Larp

Age Rating: T: for Teens and Older

Suitable for Beginners: Yes

Blurb:

With undeniable evidence of something rotten at the heart of Starfleet, the misfit crew of the USS Saint Jude must venture into darkness and danger to uncover the conspiracy and save the Federation. But will they fall to their darker selves along the way?

Content Awareness: Moderate Threat

RPG’S

Title: Fey Wanderer

Author: Neil Byrne

System: A unique d20 system.

(If you have played 5e or any other d20 system you can pick up the rules in five minutes)

Age Rating: A for All Ages

Suitable for Beginners: No

Blurb:

Fey Wanderer is a whimsical, rules light ttrpg scenario in which you play fey creatures questing for treasure in the Fey Realm. It is a fun, light hearted game with an open magic system powered by your imagination!

Content Awareness: No flags raised.

Title: Escape from the Red Star.

Author: Jamie Bowden

System: Unofficial RWBY Tabletop Game

Age Rating: T: for Teens and Older

Suitable for Beginners:

Blurb:

Since the Time Before Time, you Matoran have laboured in the service of Mata Nui, the Great spirit; guarded by selected Matoran heroes, the Toa, and lead by Turaga, all under the remit of the three Virtues: Unity, Duty, Destiny. As long as you can remember, that is how things worked.

But now you remember dying, and you don’t remember how you ended up in that pod.

But here you are, in some abandoned facility being chased by the unnatural and the unliving; have you been thrown into the infernal pits of hellish Karzahni or has even Artakha fallen into the vile hands of the Makuta?

All you know is the last you remember you were Matoran, and now you’re Toa heroes.

Game set in the Bionicle universe using the Unofficial RWBY system for 3-6 players

Content Awareness: Mechanical Body Horror, Dark back stories

Title: Cork: 2099

Author: Lloyd Gyan

System: Burn 2d6

Age Rating: T: FOR TEENS AND OLDER PLAYERS

Suitable for Beginners: Ues

Blurb:

The world has changed. War, famine, consumerism and greed has turned the world we once knew into a capitalist wasteland of neon signs and new money. Those with the power to sit at the top look down upon the lower classes with pity, but no remorse. Those with no power look up with scorn, but also jealousy.

But it is those who have the rare oppurtunity to change all of that that are viewed with adoration, and malice, from all sides.

Amongst the denziens of Cork, the newly ressurected AI capital of the western world, figures within its desolate walls strive for change, and a new beginning. And it all starts with a simple case of Breaking and Entering.

Content Awareness: No flags given.

Title: Under City, Under Pressure

Author: Fergal Monster

System: 5th Edition D&D

Age Rating: A: Suitable for All Ages

Suitable for Beginners: yes

Blurb:

Sewer work in the sprawling ancient port city of Axgrave is a mix of mechanical maintenance, runic upkeep, pest control and paperwork. It’s relatively safe when you have time, up to date maps, and people familiar with your section.

Today is not one of those days. A search and support mission goes awry and your team has been called in to provide backup. You are short on time, information and the comfort of familiarity. You’ll have to delve into the depths of the undercity. It might just be giant rats, animated skeletons, giant rat skeletons or skeletal giant rats. Hopefully, nothing exotic or exciting. You may not in the pursuit of adventure, but that doesn’t mean that adventure won’t pursue you.

Content Awareness: Fantasy Violence, Underground Exploration, Pests

Title: Pearls of Ellerion

Author: Eric C.

System: Ellerion (5th Ed D&D variant)

Age Rating: T: for Teens and Older Players

Suitable for Beginners: Yes

Blurb:

Adventurers will have to investigate an underground cult; little do they know they’re going to provoke a world-changing cataclysm.

[Medieval Fantasy]

Content Awareness: Religion/Cult, Human Sacrifice, Blood, Undead

The Pathfinder Society Presents:

Pathfinder Society Intro: Year of Unfettered Exploration

A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

Pathfinder Society Intro: Year of Unfettered Exploration

It’s time to explore! With the Society coming off of their recent victory in finally defeating an old enemy, they choose to turn to refocus on the goals of the Pathfinder Society: Explore! Report! Cooperate! As a celebration for such a successful year, there’s a party being hosted with all sorts of friends both new and old in attendance. However, when one of Fola Barun’s dear friends needs to be entertained in order to prepare a surprise, it’s up to the
Pathfinders to show him around the famous Maze of the Open Road. When he starts to encourage exploration, new doors appear and new adventures await!
Intro: Year of Unfettered Exploration is the introduction to the plot of the Year of Unfettered Exploration. This scenario presents characters and themes that will feature in Year 5’s metaplot, and so it is is a natural starting point for players looking to jump into the action.
Written by Sen H.H.S.
Scenario tags: Metaplot (Unfettered Exploration), Faction (Envoy’s Alliance), Repeatable

Pathfinder Society Scenario #5-02: The Blackwood Lost

Pathfinder Society Scenario #5-02: The Blackwood Lost

A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

The Pathfinder dig site near the Tskikha Iruxi enclave in the Blackwood Swamp was, for some time now, considered one of the safer Azlanti ruins to investigate, to the point that it was used as field training for groups of initiates. Having been cleared out years ago by agents, the site was an archeological treasure trove for learning of the elemental magics of ancient Azlant. Something has gone wrong though. The elemental planes have changed in ways that scholars are, even now, struggling to understand, and the latent power within those ruins has manifested. It’s been weeks since anyone has heard from the initiates currently on site or the iruxi allies nearby. The Pathfinders must race against time into the bizarre magics wrought by the elements to rescue the Blackwood lost.

Written by Alison Cybe

Scenario tags: Faction (Envoy’s Alliance, Verdant Wheel)

SATURDAY EVENING 18:00 TO 21:00

LARP: 7 RIVERS

Details yet to be confirmed

RPG’s

Title: The Magnificient Seven (Toa)

Author: Jamie Bowden

System: Unofficial RWBY Tabletop RPG

Age Rating: T: for Teens and Older

Suitable for Beginners: yes

Blurb:

In the Time Before Time, the Great Spirit Mata Nui made the Matoran people and gave them this vast world to live. To protect them, some Matoran were fated to become Toa, heroes given immense strength, elemental gifts and empowered masks to hold back the monsters of darkness and night.

Most Matoran are not fated to die and then become Toa; but that’s your story. Or more importantly that was your previous story when you escape from a homicidal facility this morning. Now your destiny is apparently in some far away land, but you can see a village of Matoran under attack from Rakhshi pirates who’ll return in three days time.

You need a boat, they need security; can you help prepare the Matoran in 3 days?

(Sequel to Escape from the Red Star)

Content Awareness: Dark Backstories

Title: Campfire: Blood on the Snow

Author: Wojtek Borowicz

System: Campfire.

It’s a simple custom system I’m developing. Campfire is based on one-shot scenarios that are easy to pick up and take minutes to get started. No previous RPG/storytelling experience necessary.

Age Rating: T: For Teens and Older Players

Suitable for Beginners: Yes

Blurb:

A group of friends set out on a long-awaited adventure. They rented a cottage in the woods near a remote Alpine village in France and they plan to spend a couple of days kicking back, drinking mulled wine, and skiing in a nearby resort.

As they arrive in the snow-clad Briançon, the sun is already setting over the Alps. The travelers are weary from their long journey but soon this is going to be the least of their worries. Can they survive the night once the deadly secrets of Briançon emerge from the darkness on the night of the full moon?

Content Awareness: Violence/murder

Title: A Shroom With a View

Author: Stephen Conlan

System: Dungeon Crawl Classics

Age Rating: T for Teens and Older

Suitable for Beginners:

Blurb: A gigantic mushroom tower has sprung up in the forest near a sleepy village. Spores are infecting the locals, turning them into mindless zombies, the local leaders have tasked our adventurers with investigating the tower and halting the mushroomy menace.

Content Awareness: Mushroom based monsters, some undead. Possibly some drug references. Mostly a zany and comical tone so no proper horror or anything.

Title: One Day’s Work

Author: Graham Kane

System: Deathbringer (5th Ed. D&D variant) Suitable for new or experienced players.

Age Rating: Mature: Adults Only

Suitable for Beginners: Yes

Blurb:

A fledgling band of adventurers are offered a simple job. One day’s work, what could go wrong?

Content Awareness: Violence, Blood and gore, drug references, rodents

Saturday Night Slot
22:00 – 01:00

RPG

Title: Moonlight Narcissus

Author: Eoin Moore

System: D&D 5th Edition

Age Rating: T for Teens and Older

Suitable for Beginners: Yes

Blurb:

You, a devout servant of Lathander, arrived on the shores of Chult many months ago.

Your goal was to reopen a long-abandoned abbey and resume its mission: to provide medicine and education to the local people and, in doing so, convert them from their heathen beliefs to the light of Lathander.

Things have not gone smoothly. The locals remember the last mission with disdain, and while some accept your services, none of them seem convinced by your god’s promises. The land itself also seems to reject you: your crops refuse to take root in its soil, the weather is oppressive and there are reports of terrible monsters lurking in its dark, mysterious jungles.

One day you are summoned by Celestia, your Mother Superior. She has asked you to investigate the source of a mysterious flower, with seemingly magical properties, that the locals treat with great reverence. In your investigation you will visit strange places, face tremendous adversaries and determine the fate of this fledgling mission.

Content Awareness: Religion, Colonialism

SUNDAY

All Day 10:00-16:00

Introductory D&D sessions by Fingal County Council Community Gaming Programme run all day for ages 8-18.

Book places for their Demo table or the sensory room at their desk in the Main Hall.

10:00 – 13:00

LARP:

Title: The Articles of Colonisation – A Battlestar Galactica Larp

Author: Xander Cosgrave

Age Rating: T for Teens and Older

Suitable for Beginners: Yes.

Blurb:

The Cylon Rebellion began on Caprica, it began with technologists and ambition, but it spread throughout the colonies like a wildfire. Everyone had them. Everyone was using them. But their initial attack was uncoordinated and messy, it caused chaos, but there was nothing decisive, and the Cylons with the ships they built when they had control over Scorpia Yards fled.

But they are returning and now Caprica has brought a proposal to all the other colonies, to unify in the face of this new external threat, to build a fleet that can protect the colonies and stop the war that is seeping in from the edges of the system. It is a time of great opportunity, and it is a time for action.

So Say We All

Content Awareness: Terrorism

RPG’s

Title: Decepticon

Author: Dave M Hayes

System: Cyberpunk 2020

Age Rating: T for Teens and Older

Suitable for Beginners: No

Blurb:

Night City, City of dreams, if those dreams are Nightmares!

Your gang was never big, or important, just mostly a group of friends that hung around and looked out for each other. Just Kids on Kabooki messing around. When Jimtoe joined Militech you thought he had made it, thought he was going to be rich and live the life of a Corpo. You knew that would be the last you saw of him. He was off to much better things than you.

That was why it was so weird when Billbob got the message from him. He seemed scared, alone, but that’s the thing about the Mudchute Choom. They always look after their own.

And once a Mudchute Boy, always a Mudchute Choom.

Content Awareness: Drugs, poverty, body modification and Horor, distopia

Title: The Stolen Light

Author: Joao Alves

System: D&D 5th Editions

Age Rating: T: for Teens and Older

Suitable for Beginners: Yes

Blurb:

Embark on an enthralling quest in “The Stolen Light,” a thrilling Dungeons & Dragons adventure tailored for daring characters of 1st to 3rd level.

Unravel the enigmatic tale of a high-priest’s misguided devotion, where a sacred relic, the Lantern of Calandra, has been ruthlessly stolen, plunging a once serene village into turmoil.

Brave the perilous Bloodmoors, navigating through treacherous swamps and confronting mysterious swamp creatures, as you endeavour to restore the tranquility of Glenwillow.

Uncover the truth behind the theft and embark on a quest for revenge and redemption.

Will your valour and wits be enough to restore the spirit of the goddess Calandra and bring back the stolen light to this secluded village? Venture forth and embrace the challenge in this adventure!

Content Awareness: No flags given.

Title: The Woman Taken by the Wind

Author: Bekka C

System: The Witch is Dead

Age Rating: A for All Ages

Suitable for Beginners: Yes

Blurb:

After her banishment from the kingdom, the once wicked witch Rhiannon did her best to change her ways. As one of her beloved familiars, no one knows this better than you. Which is why it was such a shock when you awake to her having being killed!!

Band together with your fellow familiars and hunt down the witch hunter who did this. Who knows, perhaps you can save her.

Content Awareness: Death and very mild gore.

The Pathfinder Society Presents:

Pathfinder Society Scenario #3-12: Fury’s Toll

Pathfinder Society Scenario #3-12: Fury's Toll

A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

When a group of Pathfinders sent to establish a presence at the Society’s new lodge in Sedeq, Qadira, failed to report back, the Society sent a second group to investigate. When they arrived, they found the lodge in disrepair. A powerful genie confronted them, demanding that if they ever wanted to see the missing Pathfinders again, the Pathfinders must complete three tasks for the genie’s cruel master!

With the tasks completed and the missing Pathfinders safe and sound, it is now time to prepare the lodge for a grand opening celebration. Important figures from all across Qadira have been invited to attend—including some potential allies—and the Society is counting on its agents to ensure the event goes off without a hitch. The Society’s future in Qadira may depend on the success, or failure, of this event!

Unfortunately, the Society’s hidden enemy is well aware of the celebration’s importance. Outraged by the Society’s success in reclaiming the lodge, he has once again laid a trap for the Pathfinders and their guests. One way or another, he intends to exact a terrible price.

Fury’s Toll is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. The first part of this arc is Pathfinder Society Scenario #3-08: Foundation’s Price. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

Written by Solomon St. John

Scenario tags: Metaplot (Shattered Sanctuaries), Faction (Envoy’s Alliance)

Pathfinder Society Scenario #4-16: Dacilane Academy’s First Great Prank War

Pathfinder Society Scenario #4-16: Dacilane Academy's First Great Prank War

A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

Exam time has always been stressful for the students of the Dacilane Academy, so J Dacilane has come up with a plan: have a group of Pathfinders help them pull off the first ever Dacilane Academy Great Prank War! Surely nothing can go wrong! However, once a caravan of fey travelling nearby catches a whiff of the chaos, they’re more than willing to come and join the prank war—with or without an invitation! It’s up to the Pathfinders to calm down the friendly fey, defeat the evil fey that infiltrated the caravan, and ensure that the students have the best prank war ever! Should be easy as pie! (Quick, duck that pie!)

Written by John Curtin

Scenario tags: None

SUNDAY AFTERNOON SLOT:

14:00 – 17:00

LARP:

Title: City of No Flag (21)

Author: CoNF Team

System: Oceania LARP

Age Rating: Mature: Adults Only

Suitable for Beginners: No

Blurb:

Being a Pirate is hard in the modern universe. Most of the large system conglomerates hold all the power and in recent years have been wiping out all the planetary ports that would have accepted you to dock, and you have been left somewhat out in the cold.

That is where Carthage Deep-Space Station comes in. 2 Granada class Superheavy Traders welded together with Galena Class Carrier thrown into the mix for good measure. This is now your port, your sanctuary, but with all such places there is a price, before, in other stations and drifts, it was money, but on Carthage, it is service.

Content Awareness: Slavery, Body Horror, Drugs, Violence, Sex work,

RPG’S:

Title: Campfire: Midnight Heist

Author: Wojtek Borowicz

System:

System: Campfire.

It’s a simple custom system I’m developing. Campfire is based on one-shot scenarios that are easy to pick up and take minutes to get started. No previous RPG/storytelling experience necessary.

Age Rating: A for All ages

Suitable for Beginners: Yes

Blurb:

Midnight Heist are a notorious group of thieves targeting shady billionaires and corrupt institutions. Their latest job takes them all the way to a prestigious auction house in the heart of London.

A man known only as Kilombo hired the crew to bring him a 16th century mask from the Kingdom of Ndongo. It belonged to Kilombo’s ancestors before it was stolen by Portuguese colonizers and eventually made its way into the hands of an infamous banking CEO, Liam Dubray. He will sell it to the highest bidder unless Midnight Heist return it to the rightful owner.

Content Awareness: n/a

Title:The Masked Return

Author: Tadeus Cantwell

System: Warhammer (Fantasy) 4th edition

Age Rating: T for Teens and older

Suitable for Beginners: No

Blurb:

Following a successful mission to gain vital supplies for a party in Marienburg as the independent city came back from a plague, you all were granted invites to the grand party from the renowned host from Tilia.

The audience fell to silence as he made his grand appearance on the balcony above and swept around in a flurry of meet and greets. Yet still the tongues wont stop wagging, that this is an imposter. His close friends who vouched for you on the previous task from him now ask you to get to the bottom of what is happening

Content Awareness: drug references, debauched partying, criminal violence.

Title: Sands of Time

Author: Rowan Turner

System: D&D 5th Ed.

Age Rating: T: for Teens and Older Players

Suitable for Beginners: Yes

Blurb:

For longer than time itself the Prowling Sands have plagued our world. They creep ever closer, swallowing civilization as the desert grows. We haven’t much time left before our last stronghold is taken. But there may be hope. We have chanced upon a rumour, a legend at best; a city, long lost, and a curse. Dare thee, fair adventurer, cross the Sands of Time and find the root of our strife?

Sands of Time is mainly an exploration adventure with a bit of horror and mystery solving.

Content Awareness: Dehydration, (post) apocalyptic scenes, extreme heat, possible PC death, insects, undead, insanity, time, questioning reality, natural disasters, sand

Title: Escape to Willowbrook Park

Details to be confirmed.

The Pathfinder Society Presents:

Pathfinder Society Scenario #5-04: Equal Exchanges – Necessary Introductions

Pathfinder Society Scenario #5-04: Equal Exchanges – Necessary Introductions

A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

Since the defeat of Aslynn, the Waterfall has become more of a staple around the Grand Lodge, starting to hold strange, isolated meetings with leadership and seemingly putting together some plan. Her most recent request is that a team of Pathfinder agents journey to Hwanggot and meet with the underworld dragon, Valashinaz as a introductory team. Venture-Captain Yi Da Som arranged the meeting through Valashinaz’s kobold assistant, Purepurin. Unfortunately, between then and the PCs arriving, Purepurin forgot about them in the midst of pickling recipes from goblins and creepy crawlies invading the vaults! It’s up to the PCs to help Purepurin bring Valashinaz’s vaults under control while she summons the dragon to ensure these introductions go off without a hitch!

This adventure is the first part of the four-part Equal Exchanges metaplot arc in the Year of Unfettered Exploration. This arc will be continued in PFS2 #5-09 (for levels 5-8), PFS2 #5-11 (for levels 7-10), and PFS2 #5-18 (for levels 9-12).

Written by Michelle Y. Kim

Scenario tags: Metaplot (Equal Exchanges)

Pathfinder Society Scenario #4-14: Shattering Golden Chains

Pathfinder Society Scenario #4-14: Shattering Golden Chains

A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

A mysterious genie appears before the Pathfinders as they finish settling into the Sedeq Lodge and asks for assistance in seeing that their previous binder sees justice. The Pathfinders must infiltrate the home of the genie binder and free the elemental beings that he’s bound to his service before finally confronting him for his meddling in the freedom of other beings and trying to overthrow the Pathfinder Society in Qadira. Unfortunately, his powerful benefactor tipped him off, so he’s just as ready for the Pathfinders as they are for him!

Written by Matt Duval

SUNDAY EVENING SLOT: 18:00 TO 21:00

This year we are not running games alongside the charity auction however the RPGs and LARPs rooms will be available forfree play.

The RPGs and LARPs Team will be available to help.

SUNDAY NIGHT SLOT 22:00 – 01:00

RPG: No Bump in the Night

Details to be confirmed.

MONDAY

All Day 10:00-16:00

Introductory D&D sessions by Fingal County Council Community Gaming Programme run all day for ages 8-18.

Book places for their Demo table or the sensory room at their desk in the Main Hall.

10:00 – 13:00

LARP:

Title: Tales of Toholon: The Cleanup of Sendai

Author: Shane Carr

System: Custom LARP System

Age Rating: T: For Teens and Older Players

Suitable for Beginners: Yes

Blurb:

After Caelia City was melted by the decomposing bodies of the kaiju that attacked it, it seemed the great nation of Sendai was doomed. But a vast coalition of countries and corporations have united to remove the slime, begin restoring order and prevent further monster attacks.

But the damage done was more than physical: Central authority and mutual trust has broken down as the Intellect rulers of the provinces vie for power, and the foreign powers keeping the peace have their own interests. With the kaiju blood mopped up, it’s time to deal with some even worse toxic sludge: Politics.
A Tales of Toholon LARP by Shane Carr

Content Awareness: Environmental Disaster, Refugee Crisis

RPG’s:

Title: Raptor Railway:The Maiden Voyage

Author: Tom Armstrong

System: Pathfinder 2e

Age Rating: A: All Ages

Suitable for Beginners: Yes

Blurb:

The year without a summer is over and the masses once huddled within the vaults of Sanctuary are have begun to return home. But moving so many people takes time, especially when most have little choice but to walk.

To aid them on their journey Ranger Captain Chib has completed work on the New Valerie Express. The first new train to run on an ancient railway long forgotten. But he is the guardian of Sanctuary he cannot simply leave to drive the train. So he has chosen each of you to take his place, to guide this train on its maiden voyage to the town that is its namesake.

It should have been an easy task, and at the beginning it was going so well but in a moment everything went wrong. The train has been hijacked and your trapped in a damaged carriage at the back of the train.

It is up to you to find out who is behind this and stop them. The fate of the people of Sanctuary depends on you.

Content Awareness: Darkness, extreme cold, cults

Title: Dungeon Repair Squad

Author: Dylan Breheney

System: SPELL RPG

SPELL is a chaotic system where you assemble spells out of random scrabble tiles in order to solve problems and create new ones. This is a game about planning, lateral thinking, tower defense and negotiation.

Age Rating: T for Teens and Older

Suitable for Beginners: Yes

Blurb:

The Tomb of the Profane One was once a place of horror, where countless adventurers went to disappear. But times change, even if Liches don’t.

These days, the once isolated Dungeon exist well within city limits, and a steady stream of adventurers has left the place in disrepair; the traps are broken and abused, the minions have left their stations and the upper floors of the Dread Tomb are populated with squatters, food vendors and gift shops. Even worse: rent is overdue. With just hours before a group of government-licensed adventurers arrive to repossess the Dungeon, the Profane One has taken desperate measures.

You have been summoned onto the scene; the most powerful magic workers from across the ages, ressurected with a simple task; fix up the Dungeon and fill it with the most devious traps you can conjure, before the champions of the realm arrive to snuff out your second chance at life

Content Awareness: Descriptions of bodies, decay, fire; Guns and genre-typical violence.

The Pathfinder Society Presents:

Pathfinder Society Scenario #1-14: Lions of Katapesh

Pathfinder Society Scenario #1-14: Lions of Katapesh

A Pathfinder Society Scenario designed for levels 1–4 (subtiers 1–2 and 3–4).

Goblin patriarch, merchant, and Pathfinder Society ally Yigrig Moneymaker needs help! The cunning goblin merchant has big plans to build a bridge that will connect two promising trade partners, but something is stirring up the local wildlife and convincing the lions and other predators of the Katapeshi plains that goblins are more tasty than can possibly be true. The PCs must find out who’s responsible for the trials Yigrig’s family faces before the lions of Katapesh devour the entire goblin clan and end the chance for trade between two desert cities.

Written by: Adam Meyers

Scenario tags: Repeatable

Pathfinder Society Scenario #5-03: Heidmarch Heist

Pathfinder Society Scenario #5-03: Heidmarch Heist

A Pathfinder Society Scenario designed for 5th- through 8th-level characters.

The PCs are tasked with escorting a valuable item slated to be gifted to a powerful potential ally of the Pathfinder Society, but as they are being briefed on their mission, an unknown thief is pulling off a heist within Heidmarch manor, and the item the PCs were to escort has been stolen just as Venture-Captain Shiela Heidmarch goes to show them the item. The PCs much pick up the thief’s trail in a race across Magnimar to recover the treasure they haven’t even had the opportunity to see, much less guard.

Written by Hilary Moon Murphy

Scenario tags: None

MONDAY AFTERNOON: 14:00 – 17:00

Title: After the End: Yucca Gold

Author: Tiphanie Duke

System: Low Fantasy Gaming

Age Rating: T: For Teens and Older

Suitable for Beginners: Yes

Blurb:

Rumours spread from mountains above the Grand City of Vegas. Local legends speak of the great power of Grays, some of a lost king’s tomb, with most mentioning ancient curses. Sifting through facts, fairy tales, and conjecture the scholars of the Celestial Capitol of Sacramento believe there to be an antediluvian artefact of immense power in the region.

Advised by the scholars and fearing growing tension with the Kingdoms of Cascadia and Deseret, Emperor Milton and Governatus Brittany of the Celestial Empire of California have set up a group to investigate these rumours and locate the antediluvian artefact… if it exists.

Having tracked from the Free City of Reno to Death Valley, the rumours seem to originate from the town of Amargosa. Having arrived at the town, the locals confirm the rumours but mention other mysterious strangers seeking the same prize. It is now certain haste will be needed to seize this great artefact for the Empire of California.

(This oneshot is set in the world of After The End. A low fantasy setting in America in the year 2666 CE, post the cataclysm known as The Event. The World has now recovered to medieval feudal society in the ruins of the old world)

Content Awareness: Enclosed spaces, body horror, descriptions of fires/burns, drug and alcohol references, possible combat and violence, firearms

Title: The Soul Is A Bell

Author: Seán Leaney

System: Mage: The Awakening (Second Edition)

Age Rating: M: Mature Adults Only

Suitable for Beginners: No

Blurb:

Somewhere in the southwest US, sometime in the late 1960s. The hippie movement is in full swing, and in a commune out in the desert, they’re saying they’ve uncovered the secrets of the human soul.

You are Tremere. Only you may have secret knowledge of souls. And then you eat them because you have a gaping maw of the nothing-dragon where you own soul used to be.

No House has ever initated you into its secrets, but these mystical desert weirdoes might just have the knowledge a “young” lich needs to found their own secret tradition of soul-eaters. And hey, even if it’s a dead end, no-one will miss these dropouts, and you’re getting hungry.

Content Awareness: Coercive cults, body horror, gore

Gerry

Gaelcon Director: 2023